#character
on_startup = {
	events = {
		divInt.2
	}
}
# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder = {
	events = {
		divInt.2
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_inheritance = {
	events = {
		divInt.2
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_usurpation = {
	events = {
		divInt.2
	}
}